Pax HistoriaYC W26 landing page report.
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Your landing page’s weakest score is Trust.

How Pax Historia ranks

  1. 1.AI Dungeon74
  2. 2.Pax Historia62
  3. 3.NationStates61
  4. 4.Ages of Conflict44
Fix Trust

Score over time

807060504030AI Dungeon 73 on Jul 2 (Wayback)AI Dungeon 74 on Jul 13 (Wayback)AI Dungeon 73 on Jul 28 (Wayback)AI Dungeon 74 on Aug 5 (Wayback)AI Dungeon 72 on Aug 27 (Wayback)AI Dungeon 74 on Sep 5 (Wayback)AI Dungeon 74 on Sep 22 (Live)Ages of Conflict 49 on Apr 27 (Wayback)Ages of Conflict 43 on May 21 (Wayback)Ages of Conflict 40 on Jun 8 (Wayback)Ages of Conflict 50 on Jun 17 (Wayback)Ages of Conflict 49 on Aug 26 (Wayback)Ages of Conflict 50 on Sep 16 (Wayback)Ages of Conflict 44 on Sep 22 (Live)NationStates 58 on Jun 30 (Wayback)NationStates 58 on Jul 15 (Wayback)NationStates 62 on Jul 29 (Wayback)NationStates 59 on Aug 13 (Wayback)NationStates 58 on Aug 25 (Wayback)NationStates 60 on Sep 9 (Wayback)NationStates 61 on Sep 22 (Live)Pax Historia 65 on Jun 30 (Wayback)Pax Historia 65 on Jul 14 (Wayback)Pax Historia 65 on Jul 28 (Wayback)Pax Historia 64 on Aug 12 (Wayback)Pax Historia 64 on Aug 26 (Wayback)Pax Historia 66 on Sep 8 (Wayback)Pax Historia 62 on Sep 22 (Live)Jun 30Jul 14Jul 28Aug 12Aug 26Sep 8Sep 22
Past reportsShow past reportsHide past reports
  1. Sep 22, 202662LiveOverall −4 · Information hierarchy −8 · Trust −6Viewing
  2. Sep 8, 202666Overall +2 · Mobile web +6 · Trust +4View →
  3. Aug 26, 202664Value props +4 · Mobile web −4View →
  4. Aug 12, 202664Overall −1 · Value props −4 · Trust −4View →
  5. Jul 28, 202665Information hierarchy +6 · Value props +4View →
  6. Jul 14, 202665Trust +6 · Information hierarchy −4View →
  7. Jun 30, 202665First tracked report — strongest Mobile web 88, weakest Trust 32View →

Trust

28Poor

Proof that the product is real, competent, and safe to try.

NationStates
Ages of Conflict
Trust read
Pax HistoriaNo visible trust signal identified.
AI Dungeonimplicit context AI Dungeon may benefit from pre-existing familiarity among its target audience.
Ages of Conflict"Ages of Conflict: World War Simulator" section with game key art and world-map simulation background
NationStates10,019,410 nations served!

Value props

52Fair

Title, subtitle, hero — do they sell the product's true value?

Pax Historia’s headline undersellsWelcome to Pax HistoriaAn alternate history sandbox game

Working

  • Subhead names the genre plainly
  • Alpha! badge sets honest expectations
  • Single clear CTA, zero clutter

Could improve

  • Headline is a greeting, not a value claim
  • No emotion — the rewrite-history fantasy is absent
  • Hero orb shows no gameplay or specifics

Information hierarchy

74Fair

Does the design help or inhibit what the page is trying to say?

Information hierarchy annotations on the desktop capture123
  1. Alpha! badge — Rotated yellow sticker collides with the headline's last word and pulls scan attention away from the value prop.
  2. Planet hero graphic — The dark planet occupies half the fold but reads as an empty black circle, communicating nothing about an alternate-history game.
  3. Get Started button — Black fill on a black background leaves only a thin gradient outline; the primary action nearly disappears into the starfield.

CTA

74Fair

Copy, size, verb, cost-feel — does the primary CTA earn the click?

Pax Historia
AI Dungeon

Problems

  • generic label, no game payoff
  • no value hint beyond arrow icon
  • no free/no-cost signal visible

Mobile web

82Strong

The phone experience as a first-class citizen.

Mobile web annotations on the mobile capture12
  1. Alpha! badge overlap — The rotated yellow "Alpha!" sticker collides with the subheadline word "game", making both harder to read.
  2. Tiny reCAPTCHA text — The "This site is protected by reCAPTCHA" line renders at squint-small size, below comfortable mobile legibility.

Competitors

inferred from product, audience, and value prop